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Assignment 2 - Looped States

Statistic: 1 in 3 people do not have access to safe drinking water


Why does this statistic exist in 2020?

        Poverty and Inequality
- It is a human right to have access to safe water, sanitation, and hygiene but some are still prohibited to the right due to ethnicity, gender, social status, disability, or inability to afford the high costs.

        Lack of Infrastructure and poor management of services
- Though there are already efforts being put into reaching out to more people with more water. However, governments need to do more in ensuring water supplies are sustainable and stick to improving infrastructure.

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What are the interconnected and contributing factors behind this statistic?

    Climate Change
- Climate change has an effect. With unpredictable and extreme weather being a growing challenge, long periods of droughts can affect water supplies. Flooding is also an issue, being able to pollute clean water sources and cause outbreaks for disease. 

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How has this statistic changed over time?
  
Progress on SDG 6 is very off track. According to the Sustainable Development Goals Report 2020, there are still 2.2 billion people who still lack safely managed drinking water. This also includes the other 785 million without basic drinking water. 

“Today, Sustainable Development Goal 6 is badly off track,” said United Nations Secretary-General António Guterres. “This is hindering progress on the 2030 Agenda, the realization of human rights and the achievement of peace and security around the world.

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What is the future prospect of this statistic?
   
    Population Increase
- With the world's population predicted to grow to 8.5 billion by 2030 and 9.7 billion by 2050, there is going to be a high demand on our water sources. 

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FRR.PNG

Video size was to big to post on here. Video is in files.

Final Outcome

This is my final design outcome, Gone. It is a piece symbolizing climate change being a reason for my chosen statistic of how 1 out of 3 people do not have access to safe drinking water.

 

I tried portraying the climate change effects by having tiny water droplets that evaporate into the sky, leaving cracks in the Earth. These cracks emphasize the droughts that are affecting water accessibility in third world countries such as Africa and other affected regions. With the state that our Earths ozone layer is in right now, we will see more droughts and floods that will tarnish our precious water supplies, affecting the lives of everybody.

 

The grass shows the land affected by climate change. The land is barren, cracked, and dry, the effects of rough weather conditions on the Earth.

 

It will be an endless loop until we all band together and stop doing the things that damage our ozone layer, affecting the whole world.

 

 

120062748_330783934916664_63925303545236
120200336_420203678942415_21275983276094

Process - Ideation

I started my whole process by putting down ideas that relate to climate change. I played with dark clouds that overcome mountain tops, images of the world being on fire and melting. I played with the way that water flows, using waves and drips. 

 

I also had to keep in mind how it would loop as well so I drew beginning panels and ending panels that revert back to the beginning. 

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I settled on one design that could show my message obviously at the first sight.  I developed it using reference images below taken from unsplash.com to inspire my dirt ground. 

Chosen Concept

120441811_371106280965671_78338035888655

This is my chosen concept. It is water droplets that come out of the cracked Earth. I felt that this one represented the effects of climate change on water accessibility more simpler and easier than my other ideas.

Reference Images 

ellie-barr-X89mlu-Zb3o-unsplash.jpg
kristin-craze-xJ-NrDjqySA-unsplash.jpg
aditya-visave-r9p3EJ1dC2c-unsplash.jpg
sandro-meier-txZ7q9lo0as-unsplash.jpg

I used these images to inspire what I was gonna draw for my piece. There were a lot of dry earth, cracked lines, barren-looking land, and patches of greenery. 

Unsplash (2020) Climate Change Earth. Retrieved from unsplash.com

stanislav-kondratiev-WUN3dPmO9ZU-unsplas
jane-maple-PBEGycHST5g-unsplash.jpg
dave-lowe-URrHCgHeJ9Q-unsplash.jpg
wolfgang-hasselmann-OrQGK6aVqXs-unsplash

Dirt

New%20Background_edited.png
New%2520Background_edited_edited.png

Using Photoshop, I drew up the dirt here using inspiration from my referenced images. I gave it an Earthly color and drew the cracks with a darker brown so it would differentiate from the lighter brown. I also added some roots just for the heck of it. It looks really great overall though and I was happy with how it came it out.

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Mudwater_edited.jpg
Untitled-1_edited.png

Above are some earlier drafts that I had saved on my computer. the process of choosing the right dirt was tough and long.

Cloud Background

Sky%20Background_edited.png

Using the blending pen tool on Photoshop, I made this background cloud. Looks cool.

Water Droplets

Tear%20drop_edited.png
Tear%20drop_edited.png
Tear%20drop_edited.png

The water droplets used in my animation vary in sizes.

Code

PImage Dirt;
PImage Sky;

PImage Drop;
PImage Mdrop;
PImage Bdrop;

int dirtX = 0;
float skyX = 0;

float dropX = 1380;
float dropY = 900;

float mdropX = 1730;
float mdropY = 700;

float bdropX = 1972;
float bdropY = 1000;

 

float dropX1 = 2050;
float dropY1 = 700;

float mdropX1 = 2320;
float mdropY1 = 300;

float bdropX1 = 2150;
float bdropY1 = 900;

 

float dropX2 = 2645;
float dropY2 = 1000;

float mdropX2 = 2850;
float mdropY2 = 520;

float bdropX2 = 3300;
float bdropY2 = 800;

 

float dropX3 = 3350;
float dropY3 = 800;

float mdropX3 = 3820;
float mdropY3 = 800;

float bdropX3 = 4060;
float bdropY3 = 810;

 

float dropX4 = 4240;
float dropY4 = 830;

float mdropX4 = 4449;
float mdropY4 = 820;


import com.hamoid.*;
VideoExport videoExport;

void setup() {

  size(1080, 1080);

  Dirt = loadImage("New Background.png");
  Sky = loadImage("Sky Background.png");

  Drop = loadImage("Drop.png");
  Mdrop = loadImage("M drop.png");
  Bdrop = loadImage("B drop.png");

  loop();

  //videoExport = new VideoExport(this, "myVideo.mp4");
  //videoExport.setFrameRate(30);  
  //videoExport.startMovie();
}


void draw() {

  background(245);

  image(Sky, skyX, 0);

  image(Drop, dropX, dropY);
  image(Mdrop, mdropX, mdropY);
  image(Bdrop, bdropX, bdropY);

  image(Drop, dropX1, dropY1);
  image(Mdrop, mdropX1, mdropY1);
  image(Bdrop, bdropX1, bdropY1);

  image(Drop, dropX2, dropY2);
  image(Mdrop, mdropX2, mdropY2);
  image(Bdrop, bdropX2, bdropY2);

  image(Drop, dropX3, dropY3);
  image(Mdrop, mdropX3, mdropY3);
  image(Bdrop, bdropX3, bdropY3);

  image(Drop, dropX4, dropY4);
  image(Mdrop, mdropX4, mdropY4);

  image(Dirt, dirtX, 0);

 

  if (dirtX<-4750) {

    skyX = 0;
    dirtX = 0;

    dropX = 1380;
    dropY = 900;

    mdropX = 1730;
    mdropY = 1100;

    bdropX = 1972;
    bdropY = 1500;

 

    dropX1 = 2050;
    dropY1 = 1700;

    mdropX1 = 2320;
    mdropY1 = 1300;

    bdropX1 = 2150;
    bdropY1 = 1400;

 

    dropX2 = 2645;
    dropY2 = 2400;

    mdropX2 = 2850;
    mdropY2 = 2600;

    bdropX2 = 3300;
    bdropY2 = 2700;

 

    dropX3 = 3350;
    dropY3 = 2800;

    mdropX3 = 3820;
    mdropY3 = 2800;

    bdropX3 = 4060;
    bdropY3 = 3000;

 

    dropX4 = 4240;
    dropY4 = 2900;

    mdropX4 = 4449;
    mdropY4 = 3500;
  }

 

  dirtX = dirtX - 3;
  skyX = skyX - 3;

  dropX = dropX - 3;
  dropY = dropY - 3;

  mdropX = mdropX - 3;
  mdropY = mdropY - 2.5;

  bdropX = bdropX - 3;
  bdropY = bdropY -2.5;

 

  dropX1 = dropX1 - 3;
  dropY1 = dropY1 - 3;

  mdropX1 = mdropX1 - 3;
  mdropY1 = mdropY1 - 2.5;

  bdropX1 = bdropX1 - 3;
  bdropY1 = bdropY1 -2.5;

 

  dropX2 = dropX2 - 3;
  dropY2 = dropY2 - 3;

  mdropX2 = mdropX2 - 3;
  mdropY2 = mdropY2 - 2.5;

  bdropX2 = bdropX2 - 3;
  bdropY2 = bdropY2 -2.5;

 

  dropX3 = dropX3 - 3;
  dropY3 = dropY3 - 3;

  mdropX3 = mdropX3 - 3;
  mdropY3 = mdropY3 - 2.5;

  bdropX3 = bdropX3 - 3;
  bdropY3 = bdropY3 -2.5;

 

  dropX4 = dropX4 - 3;
  dropY4 = dropY4 - 2;

  mdropX4 = mdropX4 -3;
  mdropY4 = mdropY4 - 1.5;

 

  if (dropY<-55) {
    dropY = 900;
  }

  if (mdropY<-50) {
    mdropY = 900;
  }

  if (bdropY<-50) {
    bdropY = 700;
  }

  if (dropY1<-50) {
    dropY1 = 600;
  }

  if (mdropY1<-50) {
    mdropY1 = 900;
  }

  if (bdropY1<-60) {
    bdropY1 = 700;
  }

  if (dropY2<-70) {
    dropY2 = 500;
  }

  if (mdropY2<-75) {
    mdropY2 = 700;
  }

  if (bdropY2<-80) {
    bdropY2 = 700;
  }

  if (dropY3<-74) {
    dropY3 = 550;
  }

  if (mdropY3<-80) {
    mdropY3 = 600;
  }

  if (bdropY3<-70) {
    bdropY3 = 700;
  }

  if (dropY4<-70) {
    dropY4 = 690;
  }

  if (mdropY4<-66) {
    mdropY4 = 820;
  }

saveFrame("Ting/frame_###.png");
}

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