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Assignment 1 - Digital Experiments

Introduction

This assignment is designed to develop basic digital prototyping competencies expected of a second-year design student. It also acts as a refresher for the visual communication and prototyping principles covered in Year 1.  You will undertake parallel work packages with delivery timelines in-line with industry expectations. Exercises within this assignment will focus on your ability to strategically learn, organize, iterate and prioritise sub-tasks within each brief. Fundamentally, students will gain insight into their personal learning and working style for future exercises and collaborations.

Reflection:

With the time I had left myself, I was able to produce good quality final designs. The quality of my work could have been better if I had started strong from the start. I was still proud of myself, especially since I had three days to complete it all.
This project had taught me a lot about myself and had shown a big flaw that I have when it comes to design, time management. My time management in this assignment was terrible. I had left everything last minute and was evident in my rushed sketches and half-done process documentation. I have learned to get things going straight off the bat right from the start. I will create a plan to get things done at a specific time, like my tutor Krishna advised. If it was not for that advice he gave me during Tuesday's progress checks, I do not think I would have had a project to hand in. 
If I were to do these exercises again, I would manage my time better and ask for feedback after every step so that my work could improve step by step. In doing so, my projects would reflect the potential that I have.

Access my Process Documentation for all three projects here https://miro.com/app/board/o9J_lRqY4rQ=/

UX/UI exercise: We were tasked with re-imaging the UX/UI of Auckland Transport's mobile app for a 6-year-old version of ourselves. I decided on the features and experiences that are the most relevant and develop them through an iterative design process. 

Final Outcome: AT Kids App Design

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This is my final design outcome of the AT app design for kids project. My app was designed with the intent of a 6-year-old child using it to navigate on public transport by themselves. I wanted to create an app that was simple, clear to understand, easy to follow, and well suited for 6-year-old children. I used various colors to appeal to the children, predestined location tabs to make it easier to choose where to go, and a little monkey and jungle animation to gamify it a bit.

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Access app here: https://www.figma.com/proto/TvZ8IMkAfhs9kwcK3k2ibl/App-Design-AT-Hop?node-id=80%3A0

For this exercise, we had to 3D model and render our favorite childhood toy using an industry-standard CAD software package. The rendered output will be formatted into a promotional poster. My favorite toy was a toy car I had when I was little. This is my final poster design for that toy.

Final Outcome: Toy Poster Design

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This is my final poster design for the toy project. Toy cars were my favorite toy growing up, so I used them for this assignment. I tried to make the car look realistic and clean so that it pops. The colors I chose for the text added a contrast to everything to frame the car and look clean. 

 

Virtual environments exercise: In this exercise, we had to explore the dimension of virtual space. We were tasked with reimagining your favorite childhood space in VR using the Mozilla Hubs platform. My immersive VR environment will be driven by a strong narrative that considers both spatial and acoustic qualities alongside visual communication principles taught in Year 1.

Final Outcome: Favorite Space VR Room​

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This is my final design for the VR space. A space that I was interested in was my cousin's place. He used to have all these blocks that his parents will buy him and me and he will play with them, stack them, demolish, things kids do with blocks. We used to stack them so high above our heights that we would feel like they were city skyscrapers. I wanted to convey that same feeling with the space. The room is full of large toy blocks and off-ramps that make you feel small and part of a large block world. 

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Access room here: https://hub.link/v5T9gpV

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